>How do i draw upside down, without turning paper, and still, not upside down >How do i plan rendering, no ref, just objects, colors, materials, textures then refraction, reflection, translucencies;last 3 is the focus >how do i plan, animation: cycles, idles, sequences, all three or any, in any orders, conjuncted in purpose or scene
Basically procedures, modularly.Help tx
>Addditionally, how to plan game http://tululoo.com , but, +-/()= only, not even <> or angles or similarly. >Very limited math >also game must, be of a finished one, in any consideration of sales, quality, contents. All the features in a proper console game (pc88,ngpc,gb,gbc etcetc) and contemporary.